Kinematic Frame Data Engine

Comprehensive combat analytics tool providing frame data, damage yields, cooldown rotations, and defensive properties for all characters.

Character Analysis

Matchup Tips

Select a character to see matchup recommendations.

Quick Stats

Database Size 28+ Characters
Abilities Tracked 150+
Data Accuracy Community Verified

How to Use Frame Data

Startup Frames

The time before an attack becomes active. Lower startup = faster attack = harder to punish.

Active Frames

The window where an attack can connect with an opponent. Longer active = more forgiving.

Recovery Frames

The time after an attack ends where the character cannot act. Longer recovery = more punishable.

On-Block

What happens when an attack is blocked. Some attacks are safe, others can be punished heavily.